Hawken’s prime competitor, Mechwarrior Online, more closely resembles a true mech simulator: combining slow, methodical combat tactics and emphasizing the critical value of a team’s composition, distribution, and communication, MWO derives itself from tabletop strategy and splices itself with a simple, round-based game formula.
Mechwarrior Online proves to be an addictive and rewarding experience, even if it is a little out-dated: newcomers repeatedly find themselves lost in an alien game world where strafing is impossible and playing the lone-wolf guarantees death.
The battlemechs of Mechwarrior range in appearance from sleek to functional, and from badass to the borderline absurd. While the art design in the BattleTech universe leaves something to be desired, the execution of weapon selection cycling, heat management and armor hitbox targeting turns combat into something magical.
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